Sunday, 13 December 2015

Final week 13.

Well, it is the final week of our trimester. Yesterday was our show case and we got our work done almost on time. We were able to compile the video, add the sound effects, background music and even made a poster. This was very stressful to do, because we had to finish it all up in 1 hour or less. Although, we did get a lot of positive feed back from our viewers. Even though some did complain that the final products animation looked better than the final ones, i didn't really mind it. While others told us that we made a pretty good job doing it. Tomorrow we will have a presentation, in which i show my work through the trimester.

Saturday, 12 December 2015

Forgot to mention what i used for animation reference....

Well, i forgot to tell this before hand during week 7-11 blog. I used the game Fallout 4 to see how the character moves on stairs and to see if its ok for the toes to pass through the stairs. For the pillar running i referenced Darksiders 2 Deaths wall run to get a bit more better understanding on how to do it. The rest of the animation i did it by how i imagined it.

Tuesday, 8 December 2015

Week 12 such news, much fun, oh wow.

Well, it's almost middle of week 12 and i have 3 works due on thursday. I will need to finish 1 and half by today so that i can focus all my energy on the big one. The even more weird news is that we have to be doing a presentation next week and we will be recorded while doing it. This is kinda not what i was expecting to do. Especially since we will be having a showcase the same week. Well our main work is mostly done. I have finished animating the character and now all i have to do is animate the MassFX. Which is basically adding physics animation to the object.

Sunday, 6 December 2015

Week 7-11 progress.....

Well, its been 4 weeks and i have finished animating both the character and the boss. While trying to animation i was procrastinating quite a bit, but i managed to finalize the boss animation. Animating the boss was quite easy and took me about 2 days to complete him, the character on the other hand took me 3 days to finish. The main reason being that the skinning was not done yet as well as the character rigs were not fully done. We had a few problems with the boss mesh and textures, although we were able to resolve it by importing the mesh as an OBJ file, applying skin wrap and converting it back to skin. While importing the boss to unreal i encountered some problems with skin, on the other hand the animation was working normally. The main problem of that was the fact that we exported the FBX file incorrectly. With the help of our lecturer we were able to resolve that and imported the boss with animation into unreal with little trouble. The only thing left for us is finishing the skinning on the main character, importing him into the scene, importing the textures, and importing sound. Since we have very little time we have to try and finish the project by the dead line.

Monday, 2 November 2015

Progress from week 2 till week 6

We have almost finished the post-production of our project. The other 2 members were in charge of the environment modeling and made the 3D environment, being a Greek Colosseum type area for a boss stage. Our team leader and me, were able to finalize the character design and the boss design As well as, finishing modeling our main hooded technomacer and the giant guardian he will be facing. I have finished our animatic, which is about 35 seconds. For our final animatic, we will be having more time though. The team leader has made the character fully modeled and clothed, as well as, the boss. All we need to do is to rig the models and UW unwrap them. We are going to use CAT rigs for both of them and most likely morphing to animate the face of our character. Since i am in charge of all the animation, i will be starting the animation after the rigging. We will be having major animation on our technomancer, due to the hoodie, belt scarf, shoulder scarf and the tattoos on his arms. The boss will be having the bosses texture animated till the end of the animation, after he awakens.

Sunday, 27 September 2015

Week 1.

I was put into a group consisting of 4 people and our topic was to create a 3D cut scene or a trailer for a video game. This video had to either introduce the boss, environment, the character or all three topics. My group decided to make a cut scene that covers all three topics. We decided to make a cut scene of a sci-fi treasure hunter going into a ruined temple to acquire a treasure. However he has to get past a giant, fire elemental guardian. The fight happens after our character enters the boss room and we show how the boss is being awoken. After that we will have some destruction in our environment as well as decent amount of action shots.